Cube Game Environment Simulation. I designed 3 simple levels for a puzzle game, where the player needs to guide the cube to the exit before the time ends. You can see in the first level it’s simple and easy to solve where in level 2 and 3 the game slightly starts to be more complex, the…
Month: April 2016
Week 4 – Narrative Outline and Flowchart
Tina Act I – Setup The Hook- Tina celebrating her 8th birthday with her mother and father. She seems really excited and happy when her father gives her a Ballet shoes for her birthday Characters and setting- We flash forward to see Tina as young ballerina, dancing ballet in a small studio at Landrum School…
Week 3 – Character Backstory and Visualisation
Alina Childhood Place of birth: In the city of Orla Date of birth: Unknown (Past) Gender: Female Sexual preference: Male Family members: Her mother and father – were killed, Adeen – cousin, Orand – uncle Family relationships: She lost her family when she was 8 years old, her mother and father were killed in front…
Week 2 – Game Storyboards
Title : Treasure Hunt Platform: PC and Web (Flash game) Game controls: Using the mouse (point and click) to navigate through the game and to collect some items. Target audience: Puzzle and adventure game targeted to people aged 8 and over. Main objective of the game: The aim is to navigate through a series of…
Week 1 – Digital Narrative Analysis
Crash Bandicoot Crash bandicoot is a platform video game made in 1996 for the playstation, and it’s non-stop action game. Developed by Naughty Dog and published by Sony Computer Entertainment. The character name is Crash and he crashes everything if you don’t jump in the correct time and way. He’s fast and he’s action packed. Crash must…